Sep 302011
 

I’m a big fan of Justice‘s blend of saturated electro and indie rock.

Their second album is due to be released on the 25/10/11.

In the meantime, here’s the official video of their latest EP: AUDIO, VIDEO, DISCO.

It rocks!

  •  September 30, 2011
  •  Posted by at 11:49 pm
  •   Comments Off on Justice – AUDIO, VIDEO, DISCO
  •   Music
Sep 302011
 
wheres-my-water-icon

I picked up Where’s My Water from Disney Interactive over on iTunes for Aus$0.99.

The aim of the game is to provide water to the broken shower of Swampy the crocodile.
It will sprinkle out of pipes or be trapped in dirt. Tunnels are created with the touch of your finger. This is particularly satisfying when you see water flowing through them.
You will come across Acid at times which cannot go through Swampy’s shower. Careful strategy comes into play during these levels.

The water physics is what sets this game apart from the endless Angry-Birds clones. The engine successfully simulates liquid and watching it slosh around like you’d except is quite fascinating at times.

There’s 80 levels to conquer and some hidden objects that unlocks a few extra ones.

With the promise of a more to come through updates, this is fun little distraction that left me wanting more.

  •  September 30, 2011
  •  Posted by at 12:05 pm
  •   Comments Off on Where’s My Water – IOS Game
  •   Games, Games IOS
Sep 262011
 

Here’s an interesting music video shoot in POV (Point Of View).

It’s by Biting Elbows for their track ‘The Stampede’.

I always find things shot that way to have a visceral, in-your-face feel, especially when action is involved.

I’m pretty sure this appreciation comes from years of playing First Person Shooters.

Sep 202011
 
deus_ex_ps3_boxart

Developers: Eidos Montreal
Publishers: Square Enix
Platform: PS3
Completed on Normal difficulty

Back in 2000, Game Designer Warren Spector released the acclaim Deus Ex. It was a revolutionary game. It offered the player a deep conspiracy-based story and multiple ways to solve a mission. The result was a breath of fresh which hinted at things to come for the video-games industry.

In 2003, a sequel (Deus Ex: Invisible War) was received to a mixed reception, sighting AI bugs and general poor engine performance as the culprits. It wasn’t a bad game. It just didn’t surpass the originality of the first one.

Can Eidos-Montreal capture the greatness of the first Deus Ex?

The Story:

It’s 2027. The world has turned into a bleak Blade-Runnerest Techno Mega city. People casually enhance themselves with Cyber-Augmentations, but it’s not without its faults: Augmented subjects become addicted to anti-rejection drugs while others, who cannot be fitted with the technology, feel at a disadvantage over their cyber-enhanced counterparts. It’s a classic “Progress vs Luddite” scenario which produces a generous, if not predictable, amount of conflict.

You are Adam Jensen: Chief Security of Sarif Industries, one of top provider of Cyber-Augmentations. Adam is “Au Natural”, without any Augmentations and generally not that keen on the technology. A past-romantic involvement with Sarif’s top scientist (Megan Reed) is hinted but never fully developed.
The game starts with you casually following Megan through Sarif’s labratories when all hell breaks loose: a group of  heavily armed soldiers kill most of the scientists and destroy their research. You attempted to fight back but are quickly over powered. Megan tries to save you from getting killed and somewhat succeeds in fending off your attackers. Critically injured, you loose consciousness.
In order to survive, some major augmentation work is being done on you. Better eye sight, new sets of arms and legs, etc… It’s the equivalent of “Pimp My Ride” for your body. 6 months of re-habilitation later, you are back at Sarif Industries for a briefing with your boss.

Who were the attackers? What did they want to achieve? Did anyone survive? It’s your job to find out.

The Gameplay:

Just like the first Deus Ex, DE: Human Revolution blends FPS and RPG elements, with an emphasis on multiple ways to complete your goals. Except for the boss fights, there are many ways to achieve success: get passed the guards undetected by using conveniently placed air-ducts, silently take them down one by one with tranquillizer darts or engage in a fire fight. The choice is yours.
Praxis points are the currency for increasing your abilities. They are obtained by levelling up, buying them or just found littered in the game world. How you spend those points will be dictated by your play style. Want to go all guns blazing? Improve your armour and reduce your weapon recoil. Want to sneak instead? Gain the ability to cloak, view through walls and walk as silently as a cat. Want to overpower your opposition? Turn the robot sentries against your enemies by becoming a master hacker. Personally, I became a master hacker earlier on, then spend the remainder of my points in defensive & offensive skills. Some augmentations like the speech enhancer or higher jumping felt a bit redundant as you only get to use them a few times throughout the game.
The shooting itself is precise and the cover system works well. Ammo is scares which forces you to make every shot count. Even though Adam is more bad ass than Robocop, he can only take a few hits before dying. This made every firefight tense, but satisfying. Situation awareness is a must to succeed.
The level themselves are self-contained (except for two main hubs), meaning you’ll go through them once and not come back. It’s important to scrub  a level of all its loot before leaving.
The boss fights were a bit of disappointment. They felt like I was taken back to a standard FPS with little regards to the augmentations I’d put points in. I’ve since learned that an outside company took care of it which explains the disconnect. It’s possible Eidos Montreal ran out of time and had to outsource. It’s a bit of shame but the total package is great enough to let this one pass.

Presentation:

DE: HR looks and sounds great. Take downs will switch to a 3rd person view of the action with some great slow-mo to boot. The slick and plastic look of the world does a great job at conveying the coldness of this technologically enhanced future. The moody music remained in the background which is a good thing. The dialogues were a bit hit and miss with some truly awful chinese and African-American accents. They are the exception though.

Conclusion:

Having played and enjoyed the original Deus Ex, I was very pleased with DE: HR. The story is well told and rich in details. I liked that you have to observe and plan before tackling your objectives. This is very much a “Thinking Man” shooter. Let’s hope it doesn’t take another 8 years for the next instalment to arrive.

Score:

4.5/5